Festival is one of the multiplayer maps I helped create for Chambara. I helped design and playtest the original layout, and created various 3D props.
The map has vulnerable, high buildings in the center and highly camouflage-able corners that promotes clock-like, circular hide and seek gameplay. 
Due to the stark contrast and camouflage mechanics of Chambara, it is best seen in video format where the closely-knit relationship between art, design, and level layout can be better visualized.
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