Neon City is possibly the most iconic Chambara multiplayer map. When Chambara was first created for Dare to be Digital in 2014, this was seen as the flagship map, and has seen many visual and gameplay improvements over the course of USC development. I was highly involved in the design, art, and layout iteration of the map's ground level. 
While all Chambara multiplayer maps create the illusion of hiding in shadow, Neon City is this experience intensified. The buildings in Neon City are taller than average structures, and cast long, camouflaging shadows to play in and around.
Due to the stark contrast and camouflage mechanics of Chambara, it is best seen in video format where the closely-knit relationship between art, design, and level layout can be better visualized.
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