Embedded is the trailer for Polyseum, a USC game project that I was a part of for the 2014/2015 academic year as a Level Designer and 3D Artist/Animator.
Polyseum is a teamwork-based first-person shooter where players knock their opponents off the map or into stage hazards in order to defeat them. Players control 1 of 5 unique weapon types and pick from a variety of stat-boosting perks between rounds in an attempt to best defeat the other team.
Polyseum was showcased at the Intel student games showcase at GDC, and won first place at the USC Viterbi School of Engineering Senior Design Exposition.
It was my job to create multiplayer maps, player characters, weapon projectiles/particle effects, as well as the state machines to control animation play in Unreal 4's Animation Blueprint.
The Polyseum
Icecap
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