Shipwreck is the second in a line of low poly, environmental vignettes I'm creating in my spare time. 

The shapes of the wave and sea were sculpted in ZBrush and then brought into Maya and 'crystallized' into a low-poly style. All props (the ships, flotsam, shark fins, gulls, and seaweed/rocks) were made and appended in Maya. Rendered in KeyShot. 
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